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Apr 2, 202614 MIN READ

Cognitive fitness for Premier League esports players

Senwitt Research

Cognitive Science Team

S

S

Senwitt Research

Cognitive Science Team

Blog 3: Cognitive fitness for Premier League esports players

UK esports market size

The UK ranks 5th globally for esports revenue. Market size estimates vary by methodology:

- Statista: US$228.7m (2024), CAGR 5.89% to US$304.4m by 2029

- Grand View Research: US$91.7m (2024), CAGR 24.3% to US$341.4m by 2030

UK esports grew 44% year-on-year in 2024 (UKIE via ICAEW). User penetration: 28.2% in 2024, projected 34.5% by 2029. UK consumers spent £7.6 billion on video games overall in 2024 (UKIE). 37+ million gamers in the UK (~55% of population). 83% of 16–24 year olds play video games (Ofcom, 2023). An estimated ~10 million competitive gamers in the UK (Nielsen/Ex Corp, 2023).

Reaction time benchmarks

| Category | Reaction Time | Source |

|---|---|---|

| General population (Human Benchmark median) | 273 ms | humanbenchmark.com (81m+ clicks) |

| Average human visual RT | ~250 ms | Scientific consensus |

| Regular gamers | ~200–230 ms | Multiple studies |

| Pro FPS players (CS2/Valorant) | 150–180 ms | Industry/community sources |

| TenZ (Valorant star, Human Benchmark) | 138 ms | Insider Gaming |

| Fastest possible human visual RT | ~120 ms | CS LAB |

Pro gamers are approximately 40–50% faster than the general population. Reaction time slows ~0.55 ms per year of age.

Study — Richardson et al. (Central Washington University): Gamers (4+ hrs/week): 301.8 ms vs. non-gamers: 346.3 ms — a statistically significant ~45 ms difference.

Study — Ziv et al. (2022, Nature Scientific Reports): Pre-registered study confirmed gamers have faster reaction times in Simon task, also demonstrating a "response expectancy effect."

Cognitive demands — key academic research

Bediou et al. (2018) — "Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills," Psychological Bulletin, 144(1), 77–110. Action video game players outperform non-gamers with effect size g = 0.55. Strongest enhancements in top-down attention and spatial cognition. Updated 2023 follow-up confirmed with g = 0.64 across 212 effect sizes.

Grushko et al. (2021) — Advances in Intelligent Systems and Computing, Springer. 31 semi-pro esports players vs. 43 professional athletes: performed equally well on attentional control, working memory, reaction time, and hand-eye coordination. Esports players outperformed in visual search speed.

Li et al. (2020): Top-ranking LoL players (top 0.17% globally) had better executive control than average-ranking players with equal play hours.

Meta-analysis (PMC, 2024): 15 studies, 1,085 participants. Esports experts vs. amateurs: Hedges' g = 0.373. Strongest advantages in spatial working memory, mental rotation, and task-switching.

Prof. Adrian Owen (University of Western Ontario / Science and Industry Museum): People who play video games 5+ hours/week performed cognitively like people 13.7 years younger.

Teams using cognitive training

Team Liquid — "The Pro Lab": Uses BrainsFirst NeurOlympics software (cognitive testing), BlazePods (reaction training). Tests players across 4 cognitive domains: attention, memory, control, and anticipation. Creates "brain maps" to optimise team roles. Facilities in Utrecht, Santa Monica, and São Paulo.

Fnatic (UK-headquartered, London): High Performance Unit with 8 performance pillars including research and technology. BMW x Fnatic Esports Performance Facility in Berlin. Employs sports scientists and mental coaches.

Other: NeuroTracker (brain training platform used by esports teams), eAthlete Labs (neurofeedback with EEG headsets), Evolve (cognitive drills developed with neuroscientists).

ePremier League (key UK property)

Now in its 7th season (2024/25). Run by the Premier League + EA. £100,000 prize pool. Open to UK residents aged 16+. All 20 Premier League clubs participate. 2024/25 winner: Manchester City (first club to win back-to-back titles). Star player: Donovan "Tekkz" Hunt — 3 ePremier League titles. The LoL Worlds 2024 Final was held at London's O2 Arena (14,700 sellout).

Google SERP and People Also Ask

Page 1 for "cognitive training esports UK": Dominated by academic papers (Springer, ScienceDirect, Frontiers), NeuroTracker, eAthlete Labs, and British Esports Association. No UK cognitive testing platform ranks — clear content gap.

People Also Ask: "What cognitive skills do esports players need?" · "Does gaming improve reaction time?" · "How do pro gamers train their brain?" · "What is the average reaction time of a professional gamer?" · "Does brain training help gaming?"

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