Tap or press Space when the green satellite enters the sync-gate. Ignore the gold distractor. 3 lives.
Continuous orbit sync task. Track a green satellite around a ring and tap (or press Space) only when it is inside a narrowing gate while a gold distractor orbits opposite.
Around 30 syncs is typical before losing 3 lives. Elite players sustain 50+ as the gate narrows and speed rises.
Everyday focus is filtering — attending to one moving target while ignoring salient distractors.
Successful syncs rely on anticipating when the satellite enters the gate, not only reacting after it arrives.
Rising speed and a narrowing gate mimic how attention degrades when time pressure increases.
Orbit Tap measures sustained selective attention under continuous motion. A green satellite orbits a ring while a gold distractor moves opposite. Your job is to tap only when the green satellite enters a narrowing sync-gate — timing precision plus distractor resistance.
Continuous orbit tracking engages predictive timing circuits — you anticipate when the satellite will enter the gate rather than reacting after it arrives. As score rises, orbit speed increases and the gate narrows, raising the cost of late or early taps.
Lock onto green: Mentally filter the gold satellite. Peripheral awareness is enough — foveate the green target and gate.
Anticipate entry: Tap as the satellite enters the gate, not after it is centered. Early commitment beats late correction as speed rises.
Orbit Tap measures sustained selective attention and predictive timing. You must track a continuously moving green satellite, ignore a salient gold distractor orbiting opposite, and tap only when the green target is inside a sync-gate. As score rises, orbit speed increases and the gate narrows — increasing temporal precision demands under distractor load.
A green satellite orbits a circle. A green sync-gate sits at a random angle on that orbit. A gold satellite orbits opposite as a distractor. Tap or press Space when the green satellite is inside the gate. Successful syncs raise your score, relocate the gate, speed up the orbit, and narrow the gate. Misses cost a life. You start with 3 lives; the game ends when lives hit 0. Clearing 10+ syncs is a strong attention result.
SENWITT converts raw performance into calibrated percentile results. We apply device input-latency calibration so that your score reflects cognitive and sensorimotor performance rather than hardware quirks. For tests with multiple attempts or levels, the score uses the test's built-in aggregation rule (for example, median/maximum/longest successful run), then maps that aggregated value against a global cohort to produce a percentile ranking.
The average player lands about 25–35 syncs before losing 3 lives. Top 25% scorers reach 38–50 syncs as the gate narrows. Elite attention scores clear 50+. Scores under 20 often reflect early distractor capture by the gold satellite or mistimed taps as speed rises.
Continuous tracking with distractors engages selective attention networks in parietal and prefrontal cortex. Predictive timing — anticipating when a moving target will enter a spatial window — recruits cerebellar and basal ganglia timing circuits. Distractibility under motion load is a classic marker of attentional control; similar paradigms appear in multiple object tracking and continuous performance research.
Foveate the green satellite and gate; treat the gold satellite as peripheral noise.
Tap on gate entry, not after the satellite is centered — anticipation beats late correction.
After each hit, re-acquire the new gate angle before the next approach.
Stay calm after a miss — rushing the next tap often costs another life.
No. The gold satellite is display-only. Only tapping while the green satellite is inside the gate counts as a sync.
Around 30 syncs is average. 38+ puts you in the top quarter. 50+ is elite under rising speed and a narrowing gate.
A new random gate forces you to reorient attention instead of locking onto a fixed location, which keeps the task about flexible selective attention.