Tap gold targets one by one for points. A dummy costs a life. Rounds climb targets + dummies. 3 lives.
Competitive multiple object tracking. Memorize gold targets, track them through bouncing dummies, then tap targets one by one. Each hit scores immediately; a wrong tap costs a life and advances the round.
Around 45 points is typical. Strong trackers reach 80–120 by sustaining hit streaks deeper into the schedule.
Holding several moving objects in mind mirrors real-world attention under clutter.
One wrong tap ends the round — forcing careful identification, not guesswork.
Targets and dummies rise on a fixed ladder so every run is comparable.
Object Tracker is a competitive multiple object tracking run. Memorize gold targets, track them through identical bouncing decoys, then tap them one by one. Each correct tap scores immediately. A wrong tap costs a life and ends the round. Difficulty climbs on a fixed schedule of targets and dummies.
Each correct target awards 10 × (1 + 0.1 × streak). Streak counts consecutive correct taps. Hitting a dummy resets the streak, costs a life, and advances to the next round. The run ends at 0 lives.
Object Tracker measures multiple object tracking capacity under rising load. You encode a subset of identical objects, maintain their identities through continuous motion, and select them. Each clear raises the number of targets and decoys — probing how far your tracking capacity can climb before it breaks.
Gold targets flash among bouncing dummies. After motion, tap targets one by one — each correct hit scores immediately (10 × streak multiplier). Tapping a dummy costs a life, resets the streak, and advances to the next round. Rounds climb a fixed schedule (2+6 → 2+7 → 3+6 … up to 4+9, then 5 targets). You start with 3 lives; the run ends at 0.
SENWITT converts raw performance into calibrated percentile results. We apply device input-latency calibration so that your score reflects cognitive and sensorimotor performance rather than hardware quirks. For tests with multiple attempts or levels, the score uses the test's built-in aggregation rule (for example, median/maximum/longest successful run), then maps that aggregated value against a global cohort to produce a percentile ranking.
Around 35–55 points is typical for a first run. Strong trackers reach 80–120 by sustaining hit streaks deeper into the schedule. Elite runs clear 120+ before losing 3 lives.
Multiple object tracking (Pylyshyn & Storm) is a classic attention paradigm. Tracking capacity of about 3–4 objects engages parietal and prefrontal networks that maintain spatiotemporal indexes. Climbing target and decoy counts estimates capacity under load; identical decoys prevent feature-based shortcuts.
Encode the gold balls as a shape (triangle, diamond), not separate dots.
Use soft peripheral focus across the field instead of chasing one ball.
Only tap when sure — a single dummy ends the round and costs a life.
Protect your streak: consecutive correct taps multiply points.
Each correct target awards 10 × (1 + 0.1 × streak). Streak is consecutive correct taps. A dummy resets streak, costs a life, and moves you to the next round.
Around 45 points is average. 80+ is strong. 120+ is elite under rising decoy load.
No. A miss advances to the next round in the schedule (harder or same pattern), but costs a life and resets streak. The run ends at 0 lives.